Logo of Voices by Andrew

British Male Voice Actor for Motion Capture

Quality Recordings with Quick Turnarounds

A selection of characters I've voiced

Mocap and pcap combines two of my favourite things: voice acting and movement.

And there's just something immensely freeing about donning a skin-tight black onesie and putting your head in a vice... 😅

I'm constantly adding new skills to my toolkit. I've been a blues dancer for 15+ years, I'm trained in improv, and stage combat (BADC Standard) and my next challenge is firearms training!

I have access to motion capture volumes in London and Gateshead, but I'm able to travel anywhere within the UK within 24hrs.

While mocap uses many of the usual voice acting skills, what sets it apart for me is the collaborative aspect. It tends to come much earlier in the development process than voice-only roles, at a point when fewer things are set in stone. I love working with the directors and engineers to block out the scenes, the framing, and explore the overall physicality of characters and interactions.

Mocap sessions also have particularly high stakes for the developer in terms of cost, shooting schedule, and providing a clean foundation for post production. I love this energy and the added zing the adrenaline brings to our performances.

Want to hear or see what I can bring to your game? Email me for a free custom audition!

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Mocap FAQ

Who have you worked with?


In 2024, I took an introductory course in mocap, run by Target3D. I've since assisted them in mocap and in-person activations.

Where can you work?


I can get anywhere within the UK in 24hrs. So far I've worked with Target 3D's fully equipped locations in London (remotely) and Gateshead (in person).

What info do you need in a character brief?

At the very least, their basic info - name, age, gender, species, accent/dialect? (if relevant) A brief explanation about the character and how they relate to the story you're telling.

Images and character references are wonderful, too!

If you don't have a particular idea in mind, no worries! I'm always happy to provide some suggestions.

Either way, drop me an email and we can discuss!

A few more suggestions (not compulsory!) :

Personality - core traits, speech style, emotions

Context - role in the story, status, relationship to player/others, main environment

Voice - pitch, tone, texture, any sfx, speed

What makes for a good audition script?

My favourite approach is 3 different lines - 1 or 2 sentences each.

Each line should show the character in a different situation or emotion they'll experience in the game. e.g. cautiously warning a stranger, joking with a friend, shouting at an enemy. They don't have to be actual lines from the game if your script is still being finalised.

From this, I'll typically provide more than 1 take per line, to give you options.

Send me your script and see what we can come up with!

What are your mocap rates?

Every project's different.

To supply you with a fair quote, I'll consider the amount of work required, the scale of your game, and whether you require a live directed session. There can be other factors too, but this is a good start!

If you are an indie developer, I'll refer to the Indie Rate Guide.

Contact me for a zero-pressure quote.

How long do character lines take to record?

For gaming scripts under 300 words, my standard turnaround is under 3 hours.

But to be safe, contact me and I'll give you a more precise timeline based on my workload.

Do you offer voice-only pick up sessions?

Yes, I do! It's often quicker to jump on a call to make sure you get what you need.

I can connect via Source-Connect, SessionLink, Zoom, Google Meet, Microsoft Teams, etc

What's your revision policy on character lines?

I always aim to nail my clients' scripts first time and give a couple of alternative takes, just in case.

However, if you feel the script, tone, or pacing isn't quite right, all my quotes include 2 rounds of free revisions. Subsequent revisions will be charged at my basic session fee.

It's super rare, but for peace of mind, any errors on my behalf will be corrected will be corrected free of charge and not considered a revision.

We're bringing your character back for an update/expansion! Can you help?

Awesome! Just drop me an email and we can work it out!

ABOUT ANDREW

British Voice Actor, Andrew Latheron, Voices by Andrew

Hi, I'm Andrew, a trained professional British Male Voice Actor. Since 2020, my many voices have been trusted by corporate, advertising, entertainment, and education clients all over the world. With my precision, speed, and authenticity, I’ll bring your project to life!

📖   Commercial, Corporate Narration, Video Games, eLearning
 🗣   British RP/regional & General American accents
🔞   Age range Young Adult, Adult, and Senior Males
🔁   Usually Under 3 Hour Turnaround
🎓   Trained in Voice Acting, Voice Over, Improv, Mocap, Stage Combat BADC Standard

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DOWNLOAD MY DEMOS
Andrew Latheron - The official website of the British male voiceover and voice actor Andrew Latheron